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![]() Its damage type is thermal, but it cannot accept mods from the Laser tech tree. There are some Weapon Groups that don’t currently have a tech line. Mods from the Explosives tree probably can’t be put on Firearms, and the same flipped. Mods that you research are generally limited not by a damage Channel, but by Weapon Group. A weapon’s group will be specified in the bottom of its description: The operations are usually themed around the weapon group’s concept, while the mods are designed to go on weapons of that group. These tech trees provide mods and operations. You’ll notice that Plasma is in parenthesis. Weapon Groups are associated with one primary damage type: There are weaknesses and resistances to each of these channels.Įach Race in the game gets access to 2 Weapon Groups, which each have their own tech tree (the middle 2 in the military line). ![]() The game has 5 damage channels in it: Kinetic, Biological, Thermal, Arc, Psionic. This section is mostly a primer for understanding I need to shorthand later on. Talking concepts, not actually mechanics. Game Mechanics Guide Weapons, Damage, Mods
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